"Pedagogy 2.0 is defined by:
- Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas;
- Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;
- Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;
Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based; - Resources: Multiple informal and formal sources that are rich in media and global in reach;
- Scaffolds: Support for students from a network of peers, teachers, experts, and communities; and
- Learning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
With this learner-based, communal, media-rich, flexible approach, Pedagogy 2.0 uses social software tools to enable the development of dynamic communities of learning through connectivity, communication, and participation."